Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Archive for June, 2010


Galaxy Dual-GPU: Two GTX 470 on the Same PCB

8 comments - What do you think?  Posted by JeGX - 2010/06/01 at 18:52

Categories: Graphics Cards   Tags: , , , ,

Galaxy Dual-GPU: Two GTX 470 on the Same PCB


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[PhysX TEST] GeForce GTX 480 for 3D and GT 240 for PhysX in FluidMark

10 comments - What do you think?  Posted by JeGX - at 16:17

Categories: FluidMark, NVIDIA PhysX, Test   Tags: , , , ,

NVIDIA PhysX

JeGX's rig: GTX 480 + GT 240
GTX 480 + GT 240

PhysX FluidMark - GTX 480
PhysX FluidMark 1.2.0


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Galaxy Dual-GPU Graphics Card: GTX 470 + GT 240 for PhysX

8 comments - What do you think?  Posted by JeGX - at 14:55

Categories: Graphics Cards, NVIDIA PhysX   Tags: , , , , , ,

Galaxy GeForce GTX 470 + GT 240 for PhysX


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The 1000 Most-Visited Sites on the Web

4 comments - What do you think?  Posted by JeGX - at 14:43

Categories: Geek Life   Tags: , , ,

The 1000 Most-Visited Sites on the Web


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