UDK Mass Physics: 25000 Barrels Simulated with Unreal Engine
Categories: Game Development, tech demo Tags: barrel, bp, oil, physics, simulation, UDK
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[NVIDIA Drivers] NVAPI May 2010 And Drivers Settings Programming Guide
Categories: Forceware, Programming Tags: driver settings, nvapi, NVIDIA, profile, Programming

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SSDO: Screen Space Directional Occlusion
Categories: Game Development Tags: ambient occlusion, directional occlusion, global illumination, real-time, screen-space, ssao, ssdo
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[3D Programming] GLSL Minifier: Pack Your GLSL Code Into a C Header
Categories: Demoscene, OpenGL, Programming Tags: crinkler, Demoscene, glsl, glsl minifier, opengl, Programming

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[GameDev] DxProf: Real Time Direct3D Profiling Tool
Categories: Game Development, Microsoft DirectX Tags: direct3d, directx, dx10, dx11, game development, profiling, tool

DxProf tested with a DX11 app.
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[3D Programming] OpenGL 4.0 Code Samples Pack Available
Categories: OpenGL, Programming Tags: code sample, opengl, opengl 3.3, opengl 4.0, Programming, tutorial


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[GPU Tool] FRAPS 3.2.3 Available
Categories: GPU Tools Tags: fps, fraps, gpu tool, screenshot, video capture

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NVIDIA R257.21 WHQL Display Drivers Available
Categories: Forceware Tags: graphics drivers, NVIDIA, opengl 4.0, physx, r257.21


R257.21 + GTX 480 + GPU Caps Viewer
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ATI Catalyst 10.6 WHQL With Official OpenGL 3.3 and 4.0 Support
Categories: Catalyst Tags: ATI, catalyst 10.6, display driver, graphics driver, opengl 4.0, whql


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[Tutorial] GPU Tools and GPU Memory Clock: Real and Effective Speeds Demystified
Categories: GPU Tools, Graphics Cards, Tutorial Tags: clock, ddr, effective, FRequency, gddr3, gddr5, gtx 480, hd 5870, memory, qdr, real speed, speed

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GTX 480 Cooled by Gelid ICY VISION and Stressed by Kombustor
Categories: Graphics Cards, MSI Kombustor, VGA Coolers Tags: gelid, gtx 480, hd 5870, icy vision, kombustor, stress test, vga cooler


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Inno3D GeForce GTX 480 iChill Black Series FurMarked
Categories: FurMark, Graphics Cards, VGA Coolers Tags: Bitspower, furmark, gpu temperature, gtx 480, ichill, inno3d, stress test, water block, water cooling

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DirectX 11: Microsoft GameFest 2010 Presentations Download Links
Categories: Game Development, Microsoft DirectX Tags: direct3d, directx 11, dx11, game development, gamefest 2010, presentations, Programming

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PhysX FluidMark Post-FX: It’s not a BUG
Categories: FluidMark Tags: bug, fluidmark, physx, post processing, post-fx, random bands
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