GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Archive for March, 2010


Graphics Drivers: ATI Catalyst 10.3 Available

1 comment - What do you think?  Posted by JeGX - 2010/03/26 at 09:20

Categories: Catalyst   Tags: , , ,

AT Catalyst 10.3

ATI Catalyst 10.3, Radeon HD 5870 and GPU Caps Viewer


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MSI and Leadtek GeForce GTX 480 Pictured

Be the first to comment - What do you think?  Posted by JeGX - 2010/03/24 at 18:45

Categories: Graphics Cards   Tags: , , ,

MSI N480GTX
MSI’s GeForce GTX 480: N480GTX


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[TEST] Unigine Heaven 2.0 Direct3D 11 Scores

14 comments - What do you think?  Posted by JeGX - at 12:52

Categories: Benchmarks, Microsoft DirectX, Test   Tags: , , , , ,

Unigine Heaven 2.0 - Tessellation ON
Tessellation ON

Unigine Heaven 2.0 - Tessellation OFF
Tessellation OFF


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GeForce GTX 480 Disassembled

3 comments - What do you think?  Posted by JeGX - at 12:19

Categories: Graphics Cards   Tags: , ,

GeForce GTX 480 Disassembled

GeForce GTX 480 Disassembled


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Unigine Heaven 2.0 Benchmark Available With More Tessellation!

6 comments - What do you think?  Posted by JeGX - at 10:24

Categories: Benchmarks, Microsoft DirectX, OpenGL, tech demo   Tags: , , , , , ,

Unigine Heaven 2.0


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StoneGiant: Direct3D 11 Tech-Demo Preview

8 comments - What do you think?  Posted by JeGX - 2010/03/23 at 19:26

Categories: Microsoft DirectX, tech demo   Tags: ,




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[OpenCL] size_t Not Allowed in Kernels Arguments

2 comments - What do you think?  Posted by JeGX - at 16:52

Categories: OpenCL   Tags: , ,

GPU Caps Viewer - OpenCL error


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…And GeForce GTX 470 TDP is 215W

2 comments - What do you think?  Posted by JeGX - at 15:44

Categories: Graphics Cards   Tags: , ,

GeForce GTX 470


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PhysX Visual Debugger 2.0 BETA Available

Be the first to comment - What do you think?  Posted by JeGX - at 13:03

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , ,

PhysX PVD 2 beta and GeeXLab
PhysX Visual Debugger and GeeXLab


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GPU Computing: Past, Present and Future

6 comments - What do you think?  Posted by JeGX - 2010/03/22 at 19:11

Categories: GPU Computing, OpenCL   Tags: , , , , ,

Tianhe-1: China's Supercomputer
Tianhe-1, Chinese National University of Defense Technology (NUDT) Supercomputer: 2560 Radeon HD 4870 X2 : 4’096’000 shaders processors (1600 sp * 2560 nodes


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GeForce GTX 480 TDP is 250W

2 comments - What do you think?  Posted by JeGX - at 12:45

Categories: Graphics Cards   Tags: , ,

GeForce GTX 480 PCI-Express power supply connectors


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NVIDIA CUDA 3.0 and OpenCL SDKs with Fermi Support Available

2 comments - What do you think?  Posted by JeGX - 2010/03/19 at 22:16

Categories: GPU Computing, NVIDIA CUDA, OpenCL, Programming   Tags: , , , , ,

GPU Computing

NVIDIA CUDA

OpenCL


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Gore: Rendering Wounds in Left 4 Dead 2

2 comments - What do you think?  Posted by JeGX - at 19:28

Categories: Game Development, Video Games   Tags: , , , ,

Left 4 Dead 2 - Lower back wounds
Left 4 Dead 2 – Lower back wounds

Left 4 Dead 2 - Half body wounds
Left 4 Dead 2 – Half body wounds


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Gephi Google Summer of Code: GLSL Student Applications Wanted!

Be the first to comment - What do you think?  Posted by JeGX - at 18:06

Categories: Programming   Tags: , , , , ,

Gephi - Open Graph Viz Platform


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GeForce GTX 480 and GTX 470 More Detailed Specs

4 comments - What do you think?  Posted by JeGX - at 15:48

Categories: Graphics Cards   Tags: , , , , , , , ,

XFX GeForce GTX 480
XFX GeForce GTX 480

XFX GeForce GTX 470
XFX GeForce GTX 470


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