GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Archive for February, 2010


Club 3D Announces Factory Overclocked Radeon HD 5870 and HD 5850

Be the first to comment - What do you think?  Posted by JeGX - 2010/02/22 at 15:18

Categories: Graphics Cards   Tags: , , , ,

Club 3D Radeon HD 5870 Overclocked Edtion


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Intel Smoke Multi-Core CPU Tech Demo 1.2

1 comment - What do you think?  Posted by JeGX - at 12:07

Categories: Game Development   Tags: , , , , , ,

Intel Smoke Multi-Core Tech Demo


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[PREVIEW] Multi-Core CPU PhysX on a Quad-Core CPU

2 comments - What do you think?  Posted by JeGX - at 11:06

Categories: NVIDIA PhysX   Tags: , , , ,

FluidMark - Multi-Core CPU Support in PhysX
Multi-core CPU in PhysX in action on an Intel X9650…


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OpenRL: Open Ray Tracing Language

4 comments - What do you think?  Posted by JeGX - 2010/02/19 at 10:27

Categories: GPU Computing, OpenCL, OpenGL, SDK   Tags: , , , , , , ,

OpenRL SDK

OpenRL exemple


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[TEST] ATI Catalyst 10.2: Better CrossFire and OpenGL Support

16 comments - What do you think?  Posted by JeGX - 2010/02/18 at 11:37

Categories: Catalyst, OpenCL, OpenGL, Test   Tags: , , , ,

ATI Catalyst display driver

ATI Catalyst 10.2 and GPU Caps Viewer


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[PREVIEW] Multi-Core CPU Support in PhysX Seems to Work

4 comments - What do you think?  Posted by JeGX - 2010/02/16 at 16:08

Categories: NVIDIA PhysX   Tags: , , ,

FluidMark - Multi-Core CPU Support in PhysX
Multi-core CPU in PhysX in action…


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Optical Illusions: Amazing 3D Street Art

1 comment - What do you think?  Posted by JeGX - at 13:37

Categories: Digital Art, SFX and Animation   Tags: , ,

Optical Illusions: Street Painting


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[TIPS] What is Wow6432Node

Be the first to comment - What do you think?  Posted by JeGX - at 12:43

Categories: Tips   Tags: , , , ,

Wow6432Node
MSI Kombustor registry settings under Windows 7 64-bit
- Click to enlarge -


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Albatron GeForce 210 PCI-Express X1

Be the first to comment - What do you think?  Posted by JeGX - 2010/02/14 at 11:31

Categories: Graphics Cards   Tags: , , , ,

Albatron GeForce 210 PCI-Express X1


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ATI Stream SDK 2.01 Adds D3D Interop to OpenCL

9 comments - What do you think?  Posted by JeGX - 2010/02/12 at 00:31

Categories: GPU Computing, OpenCL, SDK   Tags: , , , , ,

ATI Stream

OpenCL logo


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CINEBENCH R11.5 OpenGL and CPU Benchmark Available

9 comments - What do you think?  Posted by JeGX - at 00:06

Categories: Benchmarks, OpenGL   Tags: , , ,

CINEBENCH R11.5


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AMD Publishes 6 New Direct3D 10 and 11 Demos: Quick Test and New Details About Tessellation

6 comments - What do you think?  Posted by JeGX - 2010/02/11 at 12:55

Categories: Game Development, Microsoft DirectX, Test   Tags: , , , , , , , , , ,

HDAO demo


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Equalizer 0.9.1 for OpenGL Parallel Rendering Available

2 comments - What do you think?  Posted by JeGX - at 11:05

Categories: OpenGL, Programming   Tags: , ,

Equalizer
A terrain visualization software, eqSmart, on the 24 megapixel display wall at the University of Z├╝rich (7680×3200)


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OpenGL 3.2 Geometry Instancing Culling on GPU Demo

5 comments - What do you think?  Posted by JeGX - 2010/02/10 at 18:54

Categories: Game Development, OpenGL   Tags: , , , ,

Instance culling with geometry shader


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Afterburner 1.50 Final and Kombustor 1.0.0 Released

8 comments - What do you think?  Posted by JeGX - at 17:03

Categories: GPU Tools, MSI Kombustor   Tags: , , , ,

MSI Afterburner 1.5.0 and Kombustor 1.0.0


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