Dark Void: PhysX Off vs PhysX On Comparison
Categories: NVIDIA PhysX, Video Games Tags: dark void, fluid, gpu, particle, physx, smoke
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NVIDIA GF100 Architecture Details
Categories: GPU, Graphics Cards Tags: cuda core, fermi, gpu, graphics processing cluster, gt100, NVIDIA, polyMorph engine, streaming multiprocessor, tessellator
GT100 tesselation demo
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TMonitor: Real Time CPU Clock Monitoring
Categories: System Utilities Tags: cpu, monitoring, tmonitor

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[TEST] GPU Computing – GeForce and Radeon OpenCL Test (Part 3)
Categories: GPU Computing, OpenCL, Test Tags: local memory, opencl, radeon vs geforce, scratchpad


OpenCL Post FX demo
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[TEST] GPU Computing – GeForce and Radeon OpenCL Test (Part 2)
Categories: GPU Computing, OpenCL, Test Tags: geforce, gpu computing, mesh deformer, native function, opencl, radeon, sfu, transcendental function, work group size


OpenCL Surface Deformer demo with a mesh of 512×512 vertices
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[TEST] GPU Computing – GeForce and Radeon OpenCL Test (Part 1)
Categories: Articles, GPU Computing, OpenCL, Test Tags: benchmark, compute device, compute unit, geforce, gpu caps viewer, kernel, opencl, radeon

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ATI Radeon HD 5670: Direct3D 11 and OpenGL 3.2 for the Masses
Categories: Graphics Cards Tags: ATI, furmark, gpu, graphics card, radeon hd 5670, redwood

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EVGA Precision 1.9.0 Released
Categories: GPU Tools, Graphics Cards, Overclocking Tags: evga precision, Overclocking, video card

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EVGA X58 4 Way SLI Classified
Categories: Graphics Cards, Hardware Tags: 4 way sli, EVGA, GeForce GTX 285, motherboard, x58


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EVGA’s Artifact Scanner and Benchmark Soon Available
Categories: EVGA OC Scanner, GPU Tools, Graphics Cards, Overclocking Tags: artifact scanner, benchmark, EVGA, graphics card, video card

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ATI Catalyst 10.1 BETA Adds New OpenGL Extensions
Categories: Catalyst, OpenCL, OpenGL Tags: ATI, catalyst 10.1, GL_AMD_shader_stencil_export, graphics driver, opencl, opengl


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Epic Games Joins the Development of OpenGL
Categories: OpenGL Tags: direct3d, epic games, opengl, unreal engine


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Why You Should Use OpenGL and not Direct3D
Categories: Game Development, Microsoft DirectX, OpenGL Tags: direct3d, directx, opengl


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Dark Void PhysX Trailer
Categories: NVIDIA PhysX, Video Games Tags: dark void, physx, video game
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