A new update of GeeXLab is available. I did some minor changes in the management of windowed and fullscreen modes.
As usual, GeeXLab is available in two versions: one with Python and Lua and the other with Lua only.
- New: added float_depth_buffer attribute to shadow_mapping element of scene node.
Setting this attribute to TRUE allows to use a 32-bit floating point depth buffer for shadow mapping.
- Change: modified fullscreen management (now available in the free version).
- Change: update Freeimage and OpenAL plugins with latest versions of respective libraries.
I take advantage of this post to show the WIP of a space shooter: