PyOpenGL 3.0.1a3 Available


A new version of PyOpenGL is available. This version 3.0.1a3 has been released yesterday.
PyOpenGL is the cross platform Python binding to OpenGL API. So you can code directly in OpenGL without the need of a C/C++ compiler. I tested PyOpenGL in GeeXLab and it works fine
You can download the latest version of PyOpenGL HERE.
How to install it? It’s simple: open a dos box in PyOpenGL folder, and type:
python setup.py install
.
That’s all
ChangeLog:
- Bug report from Joshua Davis, the alternate function is using the wrong operation to do validity queries, apparently ARB->core didn’t keep the function name constant here.
- Provide a Python 2.5+ context manager for shader programs created by compileShader()
- Add Python 2.5+ context-manager method to vbo.VBO objects.
- Make the two functions visible on imports
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[...] « PyOpenGL 3.0.1a3 Available Aug 14 2009 [...]
[...] direct rendering script is a type of script where you can directly use rendering calls: OpenGL with PyOpenGL or GeeXLab HYP_Renderer lib. A post direct rendering script is executed after the main scene [...]