For all OpenGL developers: Khronos has published an OpenGL 3.2 and GLSL 1.5 reference card in 8-page PDF document.
You can download it here:
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You can download it here:
[download#50#image]
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Is there some page which gives explanations of how one could implement deprecated functionality in OpenGL 3.2?
there backward compatibility mode when u create opengl 3.x context. by default i think is core profile (which means pure opengl 3.x without deprecated functions).
if u are starting a clean ogl project or new to ogl, i think u should try to understand core profile.