OpenGL 3.2 and GLSL 1.5 Quick Reference Card


For all OpenGL developers: Khronos has published an OpenGL 3.2 and GLSL 1.5 reference card in 8-page PDF document.

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Categories: Game Development, OpenGL, Programming Tags: game development, glsl, glsl 1.5, opengl, opengl 3.2, Programming
Is there some page which gives explanations of how one could implement deprecated functionality in OpenGL 3.2?
there backward compatibility mode when u create opengl 3.x context. by default i think is core profile (which means pure opengl 3.x without deprecated functions).
if u are starting a clean ogl project or new to ogl, i think u should try to understand core profile.