PhysX Tech Demo: Phluid Fysics
Here is a PhysX demo made by the students of The Institute of Computer Graphics and Algorithms of the TU Vienna. This small demo uses OGRE for the rendering along with Cg shaders, DevIL for image loading, and of course PhysX SDK for fluid simulation. Main graphics effects are: shadow mapping, relaxed cone stepping for relief mapping, screen space meshes and generic refraction simulation.
You can download the demo HERE.
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