OpenGL 3.2 Officially Released!

OpenGL


I posted a news on OpenGL 3.2 few days ago and today, the Khronos Group announces the release of OpenGL 3.2.

New features of OpenGL 3.2:

  • Introduction of core and compatibility profiles, superseding the GL_ARB_compatibility extension introduced with OpenGL 3.1.
  • Aupport for OpenGL Shading Language 1.50.
  • BGRA vertex component ordering (GL_ARB_vertex_array_bgra).
  • Drawing commands allowing modification of the base vertex index (GL_ARB_draw_elements_base_vertex).
  • Shader fragment coordinate convention control (GL_ARB_fragment_coord_conventions).
  • Provoking vertex control (GL_ARB_provoking_vertex).
  • Seamless cube map filtering (GL_ARB_seamless_cube_map).
  • Multisampled textures and texture samplers for specific sample locations (GL_ARB_texture_multisample).
  • Fragment depth clamping (GL_ARB_depth_clamp).
  • Geometry shaders (GL_ARB_geometry_shader4).
  • Fence sync objects (GL_ARB_sync).

Some of these features are already supported by NVIDIA / AMD display drivers (like GL_ARB_geometry_shader4, GL_EXT_provoking_vertex or GL_EXT_vertex_array_bgra in Forceware 190.15). The other extensions should be available soon in NVIDIA / AMD graphics drivers.

Links:

Related Links:



Related posts:

  1. [Test] NVIDIA Display Drivers 190.56 with OpenGL 3.2 Support And New OpenGL Extensions
  2. ATI Catalyst 9.12 WHQL With OpenGL 3.2 Support
  3. OpenGL 3.0 Specifications Released
  4. GLEW 1.5.1 Released with 31 New OpenGL Extensions
  5. OpenGL 3.2 and GLSL 1.50 Expected Shortly!