[Geeks3D] PhysX FluidMark 1.1.1 PostFX Update

FluidMark with postFx file
PostFX from the file script-post-fx.xml

This is a small bugfix release of the version published yesterday. The post processing effect file (script-post-fx.xml) was not loaded and only the internal post processing effect was used:

FluidMark with built-in postFx
Built-in PostFX

The built-in postFX is intentionally limited to a narrow band to quickly see the source of the postFX…

You can grab FluidMark 1.1.1 here:

Remark: This version of FluidMark requires the installation of VS2005 2005 SP1 Redistributable package. You can download this package HERE.

15 thoughts on “[Geeks3D] PhysX FluidMark 1.1.1 PostFX Update”

  1. Pingback: 3D Benchmark: PhysX FluidMark 1.1.0 Available | The Geeks Of 3D - 3D Tech News

  2. filip007

    Whov that was fast just for me!

    I recommend that you draw a pipe cannon there whre is now the cube that will make some sence!

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  5. Stefan

    That bugfix lowers performance in benchmark mode:
    v1.1.0 – 8665 points, 100/488/145 fps
    v1.1.1 – 7807 points, 91/409/131 fps

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  11. Leith

    Do you know if it is possible to get PhysX running on multiple CPU cores?

    Or have NVIDIA purposefully crippled the CPU fallback to sell more GPUs?

  12. Dmitry Mitskevich

    I have Windows 7 64 bit, and ATI card. When I run FluidMark_v1.1.1 I get “PhysXLoader.dll is missing”. What other software should I install?

  13. Pingback: PhysX: GeForce GTX 480 FluidMark 1.1.1 Score - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com

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