Unreal Engine 3: New Features Demonstrated at GDC 2009
Tweet
[ Subscribe to Geeks3D latest news by email ]
Python Primer for the Impatient |
Lua Primer for the Impatient |
OpenGL interpolation qualifiers (GLSL) |
GLSL Hacker 0.5.0 |
OpenGL 4 Tessellation on Mac OS X |
GpuTest 0.4.0 for Windows Mac OS X and Linux |
Categories: 3D Engines, Game Development, Video Games Tags: 3d engine, game development, Programming, unreal engine 3, video game
Awesome!
Cool. Though, it seemed to be more of a GUI enhancement for the Unreal Ed tool.
I like what they’re doing with light in the game. Like color bleeding, diffuse, ambient emissions, and lightmass. What? Light has mass now? lol. Nice stuff anyway.
Even though I’ve started using the CryEngine2 (Crysis Sandbox) more, Unreal Engine will still be my favorite…right next to the Source engine.
WAIT!!!
After watching it a few more times I realize that it’s much more than just a cosmetic enhancement. DISTRIBUTED COMPUTING!!! Nice1 Epic!!
MCP: Master Controller. Cool. Lightmass = Global Illumination. (Oh, now I getz it!)
Absolutely rocks, seems more feature rich than even 3ds max.
[...] and whatnot – you’re on your own. Well, mostly. One or two things: watch the last half of the Unreal 3 new features demo - some nice-looking stuff. Also, the GDC tutorials are available for download; the first set of 7 [...]