Awesome: Real Time 3D Fluid and Particle Simulation and Rendering





This application uses a GPU based 3D fluid solver to simulate the turbulent wake behind a car. The simulation based on CUDA / APEX (Adaptive Physics EXtensions) allows to move hundreds of thousands of particles (500,000 in the video). After simulation, the particles are sorted using a GPU-accelerated sort, and then rendered as alpha blended sprites with motion blur and volumetric shadows.



Related posts:

  1. PhysX Fluid Demo with NVIDIA Fermi: 128,000 Particles in Real Time
  2. Real Time Fluid Simulation for Video Games on CPU
  3. OpenCL Particle and Fluid Simulation Demo
  4. DirectCompute Fluid Simulation
  5. Wavelet Turbulence for Fluid Simulation