John Ratcliff has updated its math lib with new routines to compute

**best fit bounding volumes**(Axis Aligned and Object Oriented bounding volumes). The John’s math lib is a set of routines that let you do common 3d math operations without any vector, matrix, or quaternion. This lib is based on

**Direct3D**matrix convention so don’t forget to convert them is you must update some

**OpenGL**matrices.

I think you meant Oriented Bounding Boxes (OBB) not “Object Oriented bounding volumes” I know, I know it’s nitpicking

Yes it’s that ðŸ˜‰

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