Shader X7 Soon Available

Shader X7



The is still editing but hopefully it goes to the printer very soon. Here is Shader X7‘s table of content:
- Shadows – Sam Martin
- Beyond Pixels and Triangles – Sebastien St-Laurent
- Handheld Devices – Wolfgang Engel
- Environmental Effects – Matthias Wloka
- Geometry Manipulation – Natasha Tatarchuk
- 3D Engine Design – Kenneth Hurley
- Image Space – Christoper Oat
- Rendering Techniques – Wessam Bahnassi
- Global Illumination – Carsten Dachsbacher

Like GPU Gems Series, Shader Xn are must-have books if you’re really interested by modern algorithms of 3D programming (OpenGL or Direct3D).

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