NVIDIA GeForce GTX 295 Reviews – The New Pixel-Killer Has Been Unleashed!
BFG GeForce GTX 295
Gainward GeForce GTX 295
Today was the official launch of the new NVIDIA flagship product: the GeForce GTX 295. If you’re a bit confused with the new NVIDIA GeForce GTX, let’s do a short recap. The GeForce GTX 295 is a graphics card with the new 55nm version of the GT200 GPU and… two GT200 GPUs under the hood. Each GPU is welded on its own PCB (PCB= Printed Circuit Board):
Okay that said, let’s see GeForce GTX 295 reference features:
- GPU: 2 x GT200 55nm @ 576MHz
- Shader processors: 480 (240 per GPU) @ 1242MHz
- Memory: 1792Mb (896 per GPU) GDDR3 448-bit per GPU @ 999MHz
- Texture units: 160 (2×80)
- ROPs: 56 (2×28)
The GeForce GTX 295 is the only way for NVIDIA to topple AMD Radeon HD 4870 X2′s supremacy. From from the first tests, NVIDIA has won the bet: GeForce GTX 295 is fastest single graphics card in the world. Only a SLI of GeForce GTX 280 can beat it! But (yes there’s a but) in some cases, the Radeon HD 4870 X2 is slightly ahead of the GeForce GTX 295: in the game S.T.A.L.K.E.R.: Clear Sky for example.
BFG GeForce GTX 295 / GPU-Z
BFG GeForce GTX 295 – Far Cry 2 – Direct3D
BFG GeForce GTX 295 – Quake Wars – OpenGL
BFG GeForce GTX 295 – S.T.A.L.K.E.R.: Clear Sky – Direct3D 10
Related News and Reviews:
- REVIEW – BFG GeForce GTX 295 1796MB and Quad SLI
- REVIEW – Gainward’s GeForce GTX 295 Reviewed
- REVIEW – EVGA GeForce GTX 295 SLI Video Card
- REVIEW – GeForce GTX 295 review – BFG
- REVIEW – NVIDIA (BFG) GeForce GTX 295 – the champ is back!
- nVIDIA does it two!
- ASUS Launches New Range Of GeForce GTX 295 & GTX 285 Graphics Cards
- NVIDIA GeForce GTX 295 Unleashed
- ZOTAC serves up its take on the world’s fastest single graphics card – GeForce GTX 295
- Point of View debuts GeForce GTX 295
- Manli Unveils GeForce GTX 295 and GTX 285 Graphics Cards
All these reviews are cool but they are clearly intended for gamers. I’d like to see how the GTX 295 behaves in the field of dense meshes rendering, or high-resolution texture management… As soon as I get such a card, I’ll try to code some this kind of benchmark.