GPU Gems 3: Chapters 11, 12, and 13 Online

Chapters 11, 12, and 13 of GPU Gems 3 are now available for free HERE. These chapters cover the following topics:
- Chapter 11: Efficient and Robust Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders
- Chapter 12: High-Quality Ambient Occlusion
- Chapter 13: Volumetric Light Scattering as a Post-Process
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[...] GPU Gems 3: Chapters 11, 12, and 13 Online [...]