GPU Gems 3: Chapters 11, 12, and 13 Online



NVIDIA



Chapters 11, 12, and 13 of GPU Gems 3 are now available for free HERE. These chapters cover the following topics:

  • Chapter 11: Efficient and Robust Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders
  • Chapter 12: High-Quality Ambient Occlusion
  • Chapter 13: Volumetric Light Scattering as a Post-Process




[ Subscribe to Geeks3D latest news by email ]

Geeks3D.com

↑ Grab this Headline Animator