FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Archive for October, 2009


NVIDIA GeForce GT 220 Video Card: Available In Retail Version NOW!

3 comments - What do you think?  Posted by JeGX - 2009/10/12 at 16:37

Categories: Graphics Cards   Tags: , ,

NVIDIA GeForce GT 220 reference board
NVIDIA GeForce GT 220 reference board – source

Zotac GeForce GT 220
Zotac GeForce GT 220 – source


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[GeeXLab] A Simple Way to Show Your Blender Models in Real Time 3D

3 comments - What do you think?  Posted by JeGX - at 15:29

Categories: Articles, Blender, GeeXLab   Tags: , , , , , , ,

GeeXLab - Blender model


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GeeXLab 0.1.12 Available

1 comment - What do you think?  Posted by JeGX - at 15:21

Categories: Demotool, GeeXLab   Tags: , ,

GeeXLab - Demotool - Game maker


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OpenGL 3.2 Presentation Slides by Mark Kilgard

1 comment - What do you think?  Posted by JeGX - at 09:25

Categories: OpenGL, Programming   Tags:


[Shader Library] Night Vision Post Processing Filter (GLSL)

11 comments - What do you think?  Posted by JeGX - 2009/10/09 at 16:03

Categories: Game Development, GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , ,

Shader Library - Night Vision PostFX


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GeeXLab 0.1.11 Available

1 comment - What do you think?  Posted by JeGX - at 15:27

Categories: Demotool, GeeXLab   Tags: , ,

GeeXLab


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NVIDIA Releases The GPU Computing SDK With OpenCL Support and Demos

5 comments - What do you think?  Posted by JeGX - at 14:29

Categories: GPU Computing, OpenCL, SDK   Tags: , , , ,

NVIDIA GPU Computing SDK

NVIDIA OpenCL SDK - OpenCL Particle Collision Simulation
OpenCL Particle Collision Simulation


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NVIDIA Cg 2.2 Toolkit Available

Be the first to comment - What do you think?  Posted by JeGX - at 10:39

Categories: Game Development, Microsoft DirectX, OpenGL, SDK   Tags: , , , , , ,

NVIDIA Cg


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CXT8000: NVIDIA Tesla-based Server with 1920 CUDA Cores for GPU Computing!

5 comments - What do you think?  Posted by JeGX - at 08:35

Categories: GPU, GPU Computing, Hardware, NVIDIA CUDA   Tags: , , , , ,

NVIDIA Tesla Server


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[Download] Noise Textures Pack

2 comments - What do you think?  Posted by JeGX - 2009/10/08 at 20:36

Categories: 2D Texture, Game Development   Tags: , , ,

Resource - 2D Texture - Noise
[512x512 png]
Resource - 2D Texture - Noise
[512x512 png]


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GPU-Based Virus Scanner Soon Available?

4 comments - What do you think?  Posted by JeGX - at 11:28

Categories: GPU Computing, NVIDIA CUDA   Tags: , , ,

Virus Signature Matching on the GPU
Virus signature matching on the GPU…


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PyOpenGL_LAB: A Small Lab for OpenGL Tests Without Compilation!

10 comments - What do you think?  Posted by JeGX - at 09:56

Categories: GeeXLab, OpenGL, Python   Tags: , , , , , ,

PyOpenGL_LAB: GeeXLab + Python + PyOpenGL
1,000,000 random lines


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High Quality Anti-Aliased Real Time Contours in OpenGL

6 comments - What do you think?  Posted by JeGX - 2009/10/07 at 18:23

Categories: OpenGL, Programming   Tags: , , , ,

High Quality Anti-Aliased Real Time Contour in OpenGL


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GeeXLab 0.1.10 Available with Python 2.6.3

1 comment - What do you think?  Posted by JeGX - at 18:01

Categories: Demotool, GeeXLab, Python   Tags: , ,

GeeXLab


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NVIDIA ForceWare 191.07 WHQL Display Drivers

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/06 at 09:38

Categories: Forceware   Tags: , , , ,

NVIDIA ForceWare Display Drivers


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