GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers

Archive for September, 2009


FurMark Used In GIGABYTE GPU Gauntlet Sorting Process

Be the first to comment - What do you think?  Posted by JeGX - 2009/09/01 at 17:32

Categories: Graphics Cards   Tags: , , , , , , ,

GIGABYTE Gauntlet Sorting

GIGABYTE Super Overclock Series Graphics Cards - FurMark test


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OpenCTM: Open File Format for Compressed 3D Meshes

5 comments - What do you think?  Posted by JeGX - at 15:40

Categories: SDK   Tags: , , , ,

OpenCTM


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FRAPS 2.9.9 Available

Be the first to comment - What do you think?  Posted by JeGX - at 15:14

Categories: GPU Tools   Tags: , , , , ,

FRAPS 2.9.9


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