Blender 2.5 Release Date Announced
Categories: Blender Tags: blender 2.5, Blender Annual Conference, feature list, release date, Siggraph 2009

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ATI Stream SDK v2.0 BETA Available With OpenCL
Categories: ATI Stream, OpenCL, Programming Tags: ati stream, gpu computing, gpu programming, opencl

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OGRE v1.6.3 Available
Categories: 3D Engines, Game Development, SDK Tags: 3d engine, game development, ogre, open source, Programming, sdk

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NVIDIA Application Acceleration Engines: OptiX, SceniX, CompleX and PhysX 64
Categories: GPU, NVIDIA CUDA, SDK Tags: Application Acceleration Engines, CompleX, gpu, NVIDIA, OptiX, PhysX 64, Programming, quadro, SceniX, sdk

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(PR) Khronos Details WebGL Initiative to Bring Hardware-Accelerated 3D Graphics to the Internet

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Parallel Rendering: Cross-Segment Load-Balancing in Equalizer
Categories: OpenGL, SDK Tags: Equalizer, load-balancing, opengl, parallel rendering, sdk
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Real Time Fluid Simulation for Video Games on CPU
Categories: Game Development, Programming Tags: fluid simulation, game development, intel, Programming, Threading Building Blocks
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An Introduction to OpenCL Programming
Categories: OpenCL, Programming Tags: gpu computing, opencl, Programming, tutorial

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[Test] NVIDIA Display Drivers 190.56 with OpenGL 3.2 Support And New OpenGL Extensions
Categories: Forceware, Game Development, OpenGL, Programming, Test Tags: Compatibility Profile, Core Profile, forceware 190.56, game development, glsl 1.5, opengl 3.2, opengl extension, Programming, WGL_ARB_create_context_profile


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OpenGL 3.2 Officially Released!
Categories: Game Development, OpenGL, Programming Tags: game development, glsl 1.5, opengl 3.2, Programming, specification

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PhysX Tech Demo: Phluid Fysics
Categories: NVIDIA PhysX, tech demo Tags: devil, fluid, ogre, physx, simulation

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