Unbelievable Direct3D 11 Screenshots. Why? Because They’re FAKE!
Guys, Cinema 2.0 is there!
[via]
***These Images are FAKE***
Follow links in the comments section of this post
For french readers only: Captures d’Ecran de Direct3D 11 Vraiment Incroyables @ Geeks3D VF
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I was wandering that the pics are fake… maybe taken from flickr ;P
reminds me those fake screenshots of 3dmark vantage before it’s release…
Yes they are maybe fake screenshots. Wait and see…
These images are FAKE!
Follow the links in the comments section of this post:
http://www.geeks3d.com/fr/?p=58
They are NOT photographs! They are definitely rendered images. The third image (house) is one I’ve seen used as a render image elsewhere. The quality isn’t even that good for a render — the first image textures are too stretched out, the second has *no* haze at the horizon, and the third is just poor overall (look closely at the driveway). I think these are more a demo of the capabilities of DirectX 11 when used for global illumination, which, if these are rendered with acceptable frame rates, would definitely be impressive.
Of course they’re fake. You can download the DX11 SDK CTP from microsoft and see the help… there is no ray tracing there.
On the other hand, those images are clearly digital renders ( probably done with Modo 302 seeing the micro-displacement on the stair’s pores ). The sea one I think it could be done in realtime, like the house(it’s near Crysis quality)… but the stairs one seems to use multi-bounced GI, accurate subsurface scattering(seems with spectral correction too) and high-quality soft penumbra shadows, which is very hard to render in realtime today.
Refer to http://www.tgdaily.com/content/view/38145/135/
Real time raytracing Transformers movie trailers on ATI Radeon HD 2900/3800. Cinema 2.0 Ruby demo from http://uk.youtube.com/watch?v=aT37b2QjkZc