Deferred Shading Demo with Direct3D 10.1

Deferred Shading Demo with Direct3D 10.1



Humus has published a new tech demo that exploits Direct3D 10.1. This time the subject is the deferred shading and all render targets (color, normal and depth) are multisampled. Certainly a cool demo but my current dev station has WinXP only so I can’t watch Humus’s work right now. That’s sucks…





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