Parallel Rendering in OpenGL: How to Use Multiple GPUs

SLI Mosaic on a QuadroPlex

NVIDIA has published a paper about parallel rendering in OpenGL using concepts like GPU affinity (via the extension WGL_NV_gpu_affinity extension that allows to create a rendering context for a specific GPU) or SLI mosaic that allows to split the rendering on all available GPUs of a QuadroPlex (two quadro in SLI).

You can download the PDF directly here: