ATI Catalyst 8.10 Fixes the Displacement Mapping Bug in OpenGL



Great news! At last, ATI has fixed the displacement mapping bug. Now you can do vertex texture fetching in your vertex shaders with a Radeon! And GPU Caps Viewer is happy:

More information about vertex displacement mapping here: Vertex Displacement Mapping in GLSL Now Available on Radeon!.

You can grab the Catalyst 8.10 BETA from here: Catalyst 8.10 BETA.

I wonder if ATI will write this bugfix in the release notes… Anyway guys, this new release of Catalyst seems to be a great version…



10 thoughts on “ATI Catalyst 8.10 Fixes the Displacement Mapping Bug in OpenGL”

  1. Pingback: JeGX’s Infamous Lab » Blog Archive » Vertex Displacement Mapping in GLSL Now Available on Radeon!

  2. Pingback: New hope for Radeon an Opengl? - Emuforums.com

  3. Howard Bjerke

    But does it fix the overheating issue related to PowerPlay(?)

  4. NooBcake

    I cant install it normaly. i got a problem something with installation limit 88 syns.
    some one help me?

  5. Guderiancol

    Opengl bugs continued, why be happy if they dont fix anything about opengl games, mohaa crash, rtcw crash, bad fps. They only thinking to beat nvidia in crysis.

  6. FatefuL

    totally agrees with Guderiancol.

    The main issue ATI needs to work on right now is older games OpenGL support…. i used to have constant 770 fps at QuakeWorld with my GeForce 8600 GT xXx, and just replaced it by a brand new ATI HD4850 and quite a surprise for me it was to see fps dropping all the way down to 400 being that really annoying.

  7. anon

    400 fps? unplayable! this must be fixed! oh my, how great it could be, to play at 1000 fps!!!

  8. Pingback: The Geeks Of 3D » Catalyst 8.10: OpenGL Extensions List and Geometry Instancing Support

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