ATI Catalyst 8.10 Fixes the Displacement Mapping Bug in OpenGL
Great news! At last, ATI has fixed the displacement mapping bug. Now you can do vertex texture fetching in your vertex shaders with a Radeon! And GPU Caps Viewer is happy:

More information about vertex displacement mapping here: Vertex Displacement Mapping in GLSL Now Available on Radeon!.
You can grab the Catalyst 8.10 BETA from here: Catalyst 8.10 BETA.
I wonder if ATI will write this bugfix in the release notes… Anyway guys, this new release of Catalyst seems to be a great version…
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[...] I said in this news, the release of Catalyst 8.10 BETA comes with a nice bugfix: vertex texture fetching is now [...]
[...] hope for Radeon an Opengl? The Geeks Of 3D » ATI Catalyst 8.10 Fixes the Displacement Mapping Bug in OpenGL Maybe they will start addressing Opengl bugs in the future… __________________ [WinXP [...]
But does it fix the overheating issue related to PowerPlay(?)
I cant install it normaly. i got a problem something with installation limit 88 syns.
some one help me?
finally fix it…
Opengl bugs continued, why be happy if they dont fix anything about opengl games, mohaa crash, rtcw crash, bad fps. They only thinking to beat nvidia in crysis.
totally agrees with Guderiancol.
The main issue ATI needs to work on right now is older games OpenGL support…. i used to have constant 770 fps at QuakeWorld with my GeForce 8600 GT xXx, and just replaced it by a brand new ATI HD4850 and quite a surprise for me it was to see fps dropping all the way down to 400 being that really annoying.
400 fps? unplayable! this must be fixed! oh my, how great it could be, to play at 1000 fps!!!
FatefuL is just stupid
[...] or GL_ARB_draw_instanced in your initialization code to use GI feature. Catalyst 8.10 also fixes a bug in vertex texture fetching so vertex displacement mapping is now possible on Radeon graphics [...]