Irrlicht Engine is a cross-platform high performance realtime 3D engine written in C++ and using Direct3D or OpenGL for hardware acceleration. Irrlicht is available for Windows95, 98, NT, 2000, XP, Linux and MacOS.
- Unified handling of the zwrite enable flag for transparent materials for compatibilit with older Irrlicht versions. There are now functions in IVideoDriver and ISceneManager to enable/disable ZWrite flags of transparent materials.
- Improvements of the file loaders, OpenGL renderer, memory usage
- Optimization of the skeletal animation rendering code
- Tons of other bug fixes and small improvements
You can download the SDK here: Irrlicht 1.4.2 SDK (18.3M)