Real Time Hair Rendering on the GPU
NVIDIA has published a new presentation from SIGGRAPH2008 about real time hair rendering on the GPU.

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NVIDIA has published a new presentation from SIGGRAPH2008 about real time hair rendering on the GPU.

Categories: Game Development, Microsoft DirectX, Programming Tags: 3d graphics, game development, gpu, hair, NVIDIA, Programming, real-time, rendering
[...] the latest graphical advances simulate less than a couple hundred strands of hair. A real human could shed that amount in a day. Share/E-Mail | Read more [...]