New GPU Gems #2 Chapters Online

NVIDIA has published new chapters of the GPU Gems #2 book. You can find these new chapters here: Latest “GPU Gems 2″ Chapters
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Python Primer for the Impatient |
Lua Primer for the Impatient |
OpenGL interpolation qualifiers (GLSL) |
GLSL Hacker 0.5.0 |
OpenGL 4 Tessellation on Mac OS X |
GpuTest 0.4.0 for Windows Mac OS X and Linux |

Categories: Books, Game Development, Microsoft DirectX, OpenGL Tags: 3d graphics, Books, game development, gamedev, gpu gems 2, gpu programming, Microsoft DirectX, opengl, shader