NVIDIA SDK 10.5: New OpenGL and Direct3D Samples


Screen-Space Ambient Occlusion demo



NVIDIA has updated its SDK with new samples:

  • Screen-Space Ambient Occlusion
  • Instanced Tessellation
  • Percentage-Closer Soft Shadows
  • Skinning with Dual Quaternions
  • Instancing Tests
  • Parallax Mapping
  • Volume Light
  • Instanced Tessellation

NVIDIA SDK is a collection of DirectX 10 and OpenGL code samples teaches developers how to make the most of GeForce 8 Series GPUs.
Links:
- OpenGL SDK 10.5
- Direct SDK 10.5



Related posts:

  1. Next-Gen Rendering of Subdivision Surfaces – Tesselation
  2. Horizon-Based Image-Space Ambient Occlusion
  3. March 2009 DirectX SDK Available!
  4. NVIDIA Scene Graph (NVSG) 4.0.6.0.7 Update
  5. DirectX SDK August 2008