PhysX implementation is highly CPU dependant

FudZilla has done some tests with PhysX FluidMark and has found that GeForce PhysX implementation is highly CPU dependant. I will try to look at this phenomenon (there is certainly something to improve with a better multithreading support). I hope the problem comes from FluidMark and not from GeForce PhysX….



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  2. [PREVIEW] Multi-Core CPU PhysX on a Quad-Core CPU
  3. [PhysX FluidMark] How to Get your Multi-core CPU Busy at 100% ?
  4. [PREVIEW] PhysX Simulation on a 16-Core CPU
  5. NVIDIA: Multi-Core CPU Support IS NOT Disabled in PhysX!