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	<title>Comments on: OpenGL 3.0 Specifications Released</title>
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		<title>By: Jean-Francois Roy</title>
		<link>http://www.geeks3d.com/20080811/opengl-30-specifications-released/comment-page-1/#comment-516</link>
		<dc:creator>Jean-Francois Roy</dc:creator>
		<pubDate>Tue, 12 Aug 2008 07:51:40 +0000</pubDate>
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		<description>I&#039;m covering the OpenGL 3 release on my blog. The opengl3 tag is tracking the various entries.

http://www.devklog.net/tag/opengl3/</description>
		<content:encoded><![CDATA[<p>I&#8217;m covering the OpenGL 3 release on my blog. The opengl3 tag is tracking the various entries.</p>
<p><a href="http://www.devklog.net/tag/opengl3/" rel="nofollow">http://www.devklog.net/tag/opengl3/</a></p>
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		<title>By: gamedev.zi-yu.com</title>
		<link>http://www.geeks3d.com/20080811/opengl-30-specifications-released/comment-page-1/#comment-508</link>
		<dc:creator>gamedev.zi-yu.com</dc:creator>
		<pubDate>Mon, 11 Aug 2008 21:28:52 +0000</pubDate>
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		<description>&lt;strong&gt;OpenGL 3.0 Specifications Released...&lt;/strong&gt;

SIGGRAPH 2008: Khronos Group has announced the release of the OpenGL 3.0 API specification and the GLSL 1.30 shading language specification....</description>
		<content:encoded><![CDATA[<p><strong>OpenGL 3.0 Specifications Released&#8230;</strong></p>
<p>SIGGRAPH 2008: Khronos Group has announced the release of the OpenGL 3.0 API specification and the GLSL 1.30 shading language specification&#8230;.</p>
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