Here is a video showing various multi-view examples using the Equalizer parallel rendering framework:
I don’t know if it’s me, but on the wall display with 9 displays, it seems the parallel renderer is struggling…
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Here is a video showing various multi-view examples using the Equalizer parallel rendering framework:
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> I don’t know if it’s me, but on the wall display with 9 displays, it seems the parallel renderer is struggling…
It’s actually not the renderer, but the image capture tool which is struggling to record almost full-screen. With larger models this configuration does indeed struggle, which is not surprising considering you have 9 GL context and 4 processes on a single GPU….
I am using Capture Me on Mac OS X – anybody knows a better tool?
ahhh thanks for this precision Stefan, I prefer that 😉