Parallel Rendering on Multi-Display Systems



Here is a video showing various multi-view examples using the Equalizer parallel rendering framework:




I don’t know if it’s me, but on the wall display with 9 displays, it seems the parallel renderer is struggling…



2 thoughts on “Parallel Rendering on Multi-Display Systems”

  1. Stefan Eilemann

    > I don’t know if it’s me, but on the wall display with 9 displays, it seems the parallel renderer is struggling…

    It’s actually not the renderer, but the image capture tool which is struggling to record almost full-screen. With larger models this configuration does indeed struggle, which is not surprising considering you have 9 GL context and 4 processes on a single GPU….

    I am using Capture Me on Mac OS X – anybody knows a better tool?

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