Parallel Rendering on Multi-Display Systems

Here is a video showing various multi-view examples using the Equalizer parallel rendering framework:




I don’t know if it’s me, but on the wall display with 9 displays, it seems the parallel renderer is struggling…

2 comments

  • > I don’t know if it’s me, but on the wall display with 9 displays, it seems the parallel renderer is struggling…

    It’s actually not the renderer, but the image capture tool which is struggling to record almost full-screen. With larger models this configuration does indeed struggle, which is not surprising considering you have 9 GL context and 4 processes on a single GPU….

    I am using Capture Me on Mac OS X – anybody knows a better tool?

  • ahhh thanks for this precision Stefan, I prefer that 😉