Equalizer 0.5.4 – OpenGL Parallel Rendering

The new release of Equalizer is available. Equalizer is an open source project providing a minimally invasive programming interface and resource management system for parallel, scalable OpenGL applications. It allows an application to run unmodified on any visualization system, from a simple workstation to large scale graphics clusters and multi-GPU workstations.

Links:
- Equalizer 0.5.4 release notes
- DB (sort-last) load-balancing

The Equalizer example application running on the same display wall.

The following video shows volume rendering using three GPUs and dynamic 2D load-balancing. The tiling is adapted each frame automatically and transparently to the application by Equalizer. The data set has 256^3 voxels, and is rendered using 2560 slices using the eVolve scalable volume renderer.





Related posts:

  1. Parallel Rendering: Cross-Segment Load-Balancing in Equalizer
  2. Equalizer 0.9.1 for OpenGL Parallel Rendering Available
  3. Equalizer 0.9 Available for Parallel and Scalable OpenGL Applications
  4. Equalizer 0.5.5 for OpenGL Parallel Rendering
  5. Parallel Rendering on Multi-Display Systems