Practical Fluid Dynamics: Part 2

Following up his popular recent article, Neversoft co-founder Mick West explains the technical details – including source code – of creating dynamic fluid systems such as smoke for video games.

Read the part 2 HERE.



Related posts:

  1. Practical Fluid Dynamics: Part 1
  2. Real Time Fluid Simulation for Video Games on CPU
  3. DirectCompute Fluid Simulation
  4. Wavelet Turbulence for Fluid Simulation
  5. Dark Void: PhysX Off vs PhysX On Comparison