Practical Fluid Dynamics: Part 1
In this technical article originally printed in Game Developer magazine, Neversoft co-founder Mick West looks at how to efficiently implement fluid effects – from smoke to water and beyond – in video games, with example code.
Read the part 1 HERE.

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[...] up his popular recent article, Neversoft co-founder Mick West explains the technical details – including source code – of [...]
hey why do they always leave the pressure terms out of the naiver stokes equation?