Practical Fluid Dynamics: Part 1



In this technical article originally printed in Game Developer magazine, Neversoft co-founder Mick West looks at how to efficiently implement fluid effects – from smoke to water and beyond – in video games, with example code.

Read the part 1 HERE.





[ Subscribe to Geeks3D latest news by email ]

Geeks3D.com

↑ Grab this Headline Animator