GPU Gems 2 Online: Shading, Lighting, and Shadows



Three new chapters from GPU Gems 2 are now available on the NVIDIA Developer Website. The first section, “Geometric Complexity”, is now completed and NVIDIA is presenting the first chapters of Part 2, “Shading, Lighting, and Shadows.”

This week’s chapters are:
- “Adaptive Tessellation of Subdivision Surfaces with Displacement Mapping” by Michael Bunnell of NVIDIA
- “Per-Pixel Displacement Mapping with Distance Functions” by William Donnelly of the University of Waterloo
- “Deferred Shading in S.T.A.L.K.E.R.” by Oles Shishkovtsov of GSC Game World

GPU Gems # 2 – Part 2




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