If you count central processor FLOPS then you have one answer and if you count the FLOPS potential of the GPU and add it to the CPU’s FLOPS, then you have the second answer. This second version is controversial since the FLOPS of the GPU aren’t used in computations and some therefore claim that the GPU should not be counted as it simply represents a theoretical number. Others argue that GPUs are used in computation – the computation of shader operations. Both sides, however, agree that there isn’t yet a benchmark that can measure this discipline. And therefore I conclude that we shouldn’t use them in evaluating the CPU FLOPS of game consoles.
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