The Digital Eye: Paul Debevec | Captain of the Light

This month’s edition of “The Digital Eye”, Peter Plantec chats with Paul Debevec about his latest research projects involving realtime 3-D display and capturing and rendering human faces, including a new skin rendering technique.

Read more HERE.

One thought on “The Digital Eye: Paul Debevec | Captain of the Light”

  1. Emanuela

    I’m Emanuela from VIEW Conference, the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX. The Conference will take place in Turin, from the 15th to the 18th October 2013.

    I’m writing to you to announce that there’s a unique opportunity of taking a 6 hour workshop on “Lighting, Appearance, and Animation for Photoreal Digital Actors Appearance, and Animation for Photoreal Digital Actors ” with the image-based
    modelling and rendering techniques master Paul Debevec from the USC’s
    Institute for Creative Technologies.

    Paul Debevec leads the ICT Graphics Laboratory as Associate Director of Graphics Research at USC’s Institute for Creative Technologies. His work is focused on image-based modeling and rendering techniques with specializations in high dynamic range imaging, reflectance measurement, facial animation, and image-based lighting. Paul Debevec’s digital inventions have powered the breathtaking visual effects in films like The Matrix, Superman Returns, King Kong and The Curious Case of Benjamin Button. He serves as the Vice President of ACM SIGGRAPH and received a Scientific and Engineering Academy Award® in 2010 for his work on the Light Stage facial capture systems.

    For Wired ( Paul Debevec is one of the people who’s changing the world.

    Here some details on the workshop:

    Lighting, Appearance, and Animation for Photoreal Digital Actors

    Paul Debevec , Associate Director, Graphics Research – USC Institute for Creative Technologies

    Monday 14 October 9.30 – 17.00 | Centro Congressi Torino Incontra, via Nino Costa 8, Turin – Sala Giolitti| Session Length: 6 hours (excluding 1:30 lunch break)

    Price: 100 € students | 200 € professionals | 300 € companies

    Session structure:

    1. Lighting Reconstruction: Recording the Light where your ActorShould Go

    2. Facial Geometry and Texture Modeling

    3. Skin Appearance

    4. Facial Scan Processing

    5. Animation

    6. Case Studies

Comments are closed.