I took the time this morming to publish the test of HIS’s Radeon HD 4850 I started on month ago. I must say that Radeon HD 4850 shows high OpenGL performances and as always, vertex processing is incredibly fast (see surface deformer benchmark). At idle, GPU temperature is around 70°C while under load the temperature reaches 93°C (3-minute test with GPU Caps Viewer burner).
The full test is available here: HIS Radeon HD 4850 Graphics Card Review.
13 October 2008, Keelung, Taiwan – Lian-Li Industrial Co. Ltd has launched the PC-9 midi-tower incorporating outstanding quality with a clean simple style. Standing at 209 x 435 x 488mm (W,H,D), with removable front panel around front bezels consisting of 5x 5.25” bays which can support all your ODD needs, while the lower part of the front bezel has an integrated HDD Hot swappable SATA cage with a front facing securely lockable door. The HDD Cage is ventilated uniquely from the sides of the case and exemplifies the innovation and attention to detail present in every chassis made by Lian Li.
- Le GPU Chrome 430 ULP de S3 dans deux premiers portables
- Palit Radeon 4850 Sonic Review
- PCGH driver review: Catalyst 8.10 with noticeable improvements
- OpenGL Type Traits
- OpenGL ES 2.0 Programming Guide – Book Review
- Direct3D Demos Collection
- Unreal Engine 3.5 for consoles first: Will PC gamers miss something?
Want to know to what looks like the graphics processor of a Sony PlayStation 3? Hardware Secrets has done the job for us. The PS3 is completely disassembled and here is the GPU:
The heart of the Playstation 3 is made of two processors: the CPU (Cell Broadband Engine or CXD2989), and the GPU (RSX Reality Synthesizer or CXD2982).
RSX Reality Synthesizer has the following specifications:
– 550 MHz, 90nm process and 300+ million transistors
– 24 pixel processors
– 8 vertex processors
– 24 texturing units
– 8 ROPs
The PS3’s GPU is based on old NVIDIA G70 (GeForce 7) architecture…
This Inno3D GeForce 9800 GT Twin Turbo comes with an Arctic Cooling (Accelero) based cooling solution to keep temperatures down and graphics card quiet. Idle temperature is 45°C and loading temperature is 65°C. The card is available for around $150.-
Inno3D GeForce 9800 GT specifications:
– GPU: G92 revision A2 / 754 million transistors / 702MHz
– Shader Processors: 112
– ROPs: 16
– Memory: 512Mb / 256-bit / 999MHz
Read the complete review here: Inno3D GeForce 9800 GT Twin Turbo Review
Overall, a very lovely product which we can definitely recommend, the next best thing for you would be the GeForce 9800 GTX+ or Radeon HD 4850 which are slightly more expensive.
For $17 you can have this 2Gb USB sandal drive.
Other cool USB drives: USB Gadgets @ Geeks3D
NVIDIA has done a great job for all 3D graphics developers: a collection of NVIDIA’s key presentations, code samples, demo programs, and whitepapers on the topic of shadowing under one page, giving developers a broad resource covering everything from the latest on cascaded shadow maps and real-time ambient occlusion to the basic principles of stencil shadowing and hardware-accelerated percentage-closer filtering.
Equalizer is an open source project providing a minimally invasive programming interface and resource management system for parallel, scalable OpenGL applications.
A new version is available for developers: Equalizer 0.5.5.
* Initial support for 2D pixel compound kernels
* New OSWindow interface to simplify window system integration
* Add eq::util::BitmapFont as a simple helper to draw 2D bitmap fonts
Zhu3D is an interactive OpenGL-based mathematical function viewer. You can visualize functions, parametric systems and isosurfaces. The viewer supports special effects like animation, morphing, transparency, textures, fog and motion blur.
Zhu3D runs under Linux/Unix, Windows XP-Vista and Mac OS X (the graphical user interface – GUI – uses Qt) and supports different CPU’s as well as different API’s like KDE, Gnome or Motiv. Isosurface calculation currently supports up to 16 CPU-threads.
Ok that sounds good. So let’s try it:
Ooops… c’mon Zhu3D, you don’t recognize an OpenGL system like mine, this is a joke! Doesn’t matter. Let’s see the next:
Ah it’s better. Many samples are provided and you can changer the rendering mode (wireframe, solid, point). And for developers, full source code is packed into the archive. Cool!
Several GeForce 9 series will have a lower power consumption when idle with an upcoming BIOS update. I’m sure we can rely on Expreview to check that feature…