Redsdk 1.5 Programming Toolkit Available
Categories: 3D Engines, Programming, SDK Tags: 3d, 3d engine, graphics, Programming, ray tracing, real-time, redsdk, redway3d

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NVIDIA ForceWare 177.98
Categories: Forceware Tags: Forceware, forceware 177.98, geforce, graphics driver, NVIDIA, whql
A new set of ForceWare graphics drivers for all GeForce graphics cards is available. From this thread these drivers are WHQL but NVIDIA does not officially support them.

OpenGL 3 And DirectX 11: API War will Not Take Place
Categories: Microsoft DirectX, OpenGL Tags: 3d, api, directx, directx 11, game development, Microsoft DirectX, multithreaded rendering, opengl, opengl 3, Programming, tesselation

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John Carmack Interview About Quake Live
Categories: Video Games Tags: carmack, Interviews, pc gaming, quake live, video game
ComputerAndVideoGames.com has published an interview of John Carmack about Quake Live. Quake Live is the online version of Quake 3 Arena and allows to quickly set up and play Quake 3 without the pain of downloading Q3A and the latest patches, connecting to servers and find other gamers.
Read the complete interview here: On how Quake Live brings brawling to our browsers

Q: So is Quake Live the next step for PC gaming?
A: I don’t think this is the future of PC gaming, though it’s certainly an aspect of it. PC developers need to start considering the PC as a unique platform rather than a gaming machine that happens to be in your den rather than your living room.
The traditional big-budget, media-rich, single-player type games like we used to make at id Software through to Doom 3, all that really has to be done cross-platform on the consoles now, to basically cover the development expenses for something like that. But the PC still has huge success stories, with things like The Sims 2 and World of Warcraft, which have been bigger successes than any console game has ever been, or possibly ever could be in the near future. At the end of the day, you have to look at the PC as a platform with its own strengths and weaknesses.
Unigine Tropic Tech Demo and Benchmark in OpenGL and Direct3D
Categories: 3D Engines, tech demo Tags: 3d engine, directx, game development, Microsoft DirectX, opengl, tech demo, unigine

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Gainward Radeon HD 4870 Sexy Propaganda
Categories: Graphics Cards Tags: babes, gainward, propaganda, radeon hd 4870, sexy
We need more propaganda like this:

More pictures here: Sex sells PART II – Gainward “lv bu” HD 4870.
Related links:
ATI + NVIDIA = Graphics + PhysX
Categories: Graphics Cards, NVIDIA PhysX Tags: ATI, geforce, graphics, graphics card, NVIDIA, physx, radeon, video card
Now that PhysX is accelerated by GeForce 8+ GPUs, some websites try to realize the dream for many users: a GeForce accelerating PhysX for Radeon. This time, the guys at Speedtime.cn have coupled a Radeon HD 4870 for the graphics and a GeForce 9800 GTX for PhysX. NVIDIA PowerPack as well as oZone3D.Net PhysX FluidMark have been used for this benchmark.


Here are the links:
GeForce 9800 GT Video Card Roundup (EVGA, Gigabyte, ASUS and Palit)
Categories: Graphics Cards Tags: geforce 9800 gt, graphics card, Hardware, review, video card
Want a bunch of GeForce 9800 GT reviewed in the same time? Hardware Canucks did it!

The 9800 era is finally fully upon us with the release of the 9800 GT. Since this card was silently launched some time ago, we figured we would give you a good old-fashioned roundup to put it into perspective for you. We amassed a collection of cards from the likes of EVGA, ASUS, Gigabyte and Palit and put them through their paces.
Read the complete review here: GeForce 9800 GT Video Card Roundup (EVGA, Gigabyte, ASUS and Palit)
Patch Tesselation Demo: How to Render Million-Triangles Meshes
Categories: Microsoft DirectX, OpenGL, Programming Tags: 3d, demo, instanced, Microsoft DirectX, opengl, patch tesselation, Programming, refinement pattern, tesselation

QAS (Quadratic Approximation Subdivision) Direct3D Demo
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Sergey Brin on Why Google’s Launching a Browser
Categories: Industry News, Softwares Tags: browser, chrome, google, internet, sergey brin
Sergey Brin at a press conference at the Googleplex (Sept 2, 2008) talking about why Google is launching its Chrome browser…
Wild hair, need some sleep… Google Chrome launch is a hard work
Elemental Engine II
Categories: 3D Engines, Game Development, SDK Tags: 3d engine, directx, Elemental Engine 2, game development, game engine, lua, physx, Programming, video game

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Shattered Horizon Video: Moon is really shattered!
Categories: Video Games Tags: furturemark, moon, shattered, Shattered Horizon, video game

Google Chrome: New Internet Browser
Categories: Industry News, Softwares Tags: application, chrome, google chrome, internet browser, web
Google has launched its own internet browser called Chrome.

You can download it here: Chrome @ Google.
From the first feedbacks, Chrome seems to be very fast, faster than FireFox 3.0. The interface is very neat, almot pure. But the EULA (end user licence agreement) seems to hide some bad things…
Here is the Google Chrome announcement video:
From this video, we learn Chrome is made of 3 fundamental blocks:
- rendering engine (based on Apple Safari)
- multi-processes technology: each tab runs in its own process: that makes the browser more stable
- new and fast Javascript engine called V8
Here is a video from the development team:

Related links:
RivaTuner 2.10
Categories: GPU Tools, Overclocking Tags: ATI, geforce, graphics card, NVIDIA, overclocling, radeon, riva tuner, rivatuner, utility, video card
The new version of RivaTuner is available. RivaTuner is a complete powerful tweaking environment, providing you everything you may need to tune NVIDIA and ATI GPU based display adapters.

Most important updates:
- Added ForceWare 177.xx drivers family support.
- Added Catalyst 8.5, 8.6, 8.7 and 8.8 drivers detection.
- Improved NVIDIA GT200 graphics processors family support.
- Added AMD RV770 graphics processors family support.
More information here: RivaTuner @ Guru3D.
Download page: RivaTuner 2.10 Download.













