Great news! At last, ATI has fixed the displacement mapping bug. Now you can do vertex texture fetching in your vertex shaders with a Radeon! And GPU Caps Viewer is happy:
More information about vertex displacement mapping here: Vertex Displacement Mapping in GLSL Now Available on Radeon!.
You can grab the Catalyst 8.10 BETA from here: Catalyst 8.10 BETA.
I wonder if ATI will write this bugfix in the release notes… Anyway guys, this new release of Catalyst seems to be a great version…
The upcoming (october 2008 version) Catalyst graphics driver is available in BETA version. You can download the huge archive (~200Mb) here:
– Catalyst 8.10 BETA for Vista
– Catalyst 8.10 BETA for XP
As soon as the WHQL version is available, I will publish the OpenGL extensions because GPU Caps Viewer told me that Cat8.10 has around 115 extensions…
Here are the screenshots of my Radeon HD 4850 and Catalyst 8.10 BETA under XP32:
If hamburgers or pizze are your favorite food, just jump on these USB drives! Watch out: don’t ever put them in your mouth! This usb food is available here.
Dell has added to its catalogue a new wide screen LCD monitor: the S2409W. This LCD is a Full HD with a native resolution of 1920×1080. This is a 16/9 monitor while usual 24 inches 1920×1200 are 16/10 monitors. The price od this LCD monitor is under 300.- euros.
For french readers: Dell Moniteur à écran plat large Dell S2409W 24 pouces Full HD
The Radeon HD 4550 is the level entry graphics card fron AMD/ATI. As the benchamrks show it, this card is not powerful for 3D gaming but is perfect for HTPC. The price is around US$50.-.
Radeon HD 4550 main specifications
– GPU: RV710
/ 600MHz / 55nm
– Shader Processors: 80
– Texture Units: 8
– ROPs: 4
– Transistors: 242M
– Memory: 512M or 256M GDDR3 / 800Mhz / 64-bit
– DirectX 10.1 and OpenGL 2.1
The guys at Rage3D have spent a lot of time to test the Radeon HD 4870 X2 with around 16 different games. The 4870 X2 is based on the the R700 GPU (actually two RV770). And their conclusion is clear: the Radeon HD 4870 X2 is the fastest card at this point in time. They also recommend, if you have the choice, to buy a Radeon HD 4870 X2 than two Radeon HD 4870 in Crossfire. And last point, an important advice is to have a fast, very fast CPU in order to fill the 4870X2’s command buffer (read send enough graphics data to the card).
Good things come in pairs
This test is focused on DirectX 10 and DirectX 9 titles and it’s a pity that Rage3D has not tested the 4870 X2 with OpenGL
Read the complete test here: Radeon HD 4870 X2 Review.
You can grab it here for $59.99 with a capacity of 8Gb.
This Radeon HD 4870 (RV770 GPU) with 1Gb GDDR5 of graphics memory can be seen as the answer to NVIDIA GeForce GTX 260 Core 216 (see here and here). And from the tests, the Radeon HD 4870 1Gb is a little faster than a regular GeForce GTX 260 Core 216 but has to compete fiercely with the pre-overcloked versions of the GTX 260 Core 216 (like BFG and eVGA).
Read the complete review here: AMD ATI Radeon HD 4870 1024MB review
This cabbage USB drive is available here for US$28.- (4Gb).
TimeCube is an OpenGL demo that renders a small rotating cube, displaying the current date and time, directly on your desktop. Common effects are used: specular highlights (trop fort les gars!!!!), realtime bump mapping (le truc qui tue!!!) and cube map reflections (là ça explose tout!).
You can grab this software gadget here: TimeCube Demo.
The demo does not eat cpu cycles so you can leave it runing somewhere in your desktop….
For those that already have a water cooling system, this EVGA’s product might be interesting. This GeForce GTX 280 is overclocked (core is overclocked by 89MHz (602MHz to 691MHz), memory by 108MHz (reference 1107MHz to 1215MHz) and the shaders are up from 1296MHz to 1458MHz) and comes with a large water-cooling block, the complete card keeping a nice single slot design.
From Guru3D, this is top-notch
product. The most important thing is the temperatures are very nice. But even if the GeForce GTX 280 remains the fastest single GPU based product on this planet, ATI products just offer more value for the money. But if you need features such as CUDA
, so this card is the right choice. But the US$600.-
price of this simple bundle is not really cool…
Access to the complete review here: eVGA GeForce GTX 280 HC16 Hydro Copper Review
NVIDIA has released tody the new version of ForceWare graphics drivers. This is a WHQL-certified driver for GeForce 6-series, 7-series, 8-series, 9-series, and 200-series GPUs, including the newly released GeForce 9800 GTX+, 9800 GT, 9500 GT, and 9400 GT GPUs. PhysX acceleration is supported on all GeForce 8-series, 9-series and 200-series GPUs with a minimum of 256MB dedicated graphics memory (this driver package installs NVIDIA PhysX System Software v8.09.04). From the release note, there are performance improvements with several 3D applications (Assassin’s Creed DX10, Bioshock DX10, Call of Duty 4 and Enemy Territory: Quake Wars).
This card called Dark Knight is the new product of ASUS. This is a GeForce 9800 GTX+ with a four heatpipe Dark Knight cooler.
NVIDIA launches a survey in order to improve the next generation of PhysX tools and SDKs. Survey respondents will be able to win a GeForce GTX 280.
More info here: Physics Developer Survey.
EVGA’s GeForce GTX 260 Core 216 is the new version of the GeForce GTX 260. This version adds 24 shader processors to the existing 192 (192+24=216).
The Geforce GTX 260 core 216 is in fact a GeForce GTX 280, with a small chunk of memory missing, and one shader cluster with 24 shader cores disabled. Other then that, there is just no difference whatsoever.
So in general the Core 216 edition cards offer a small small step in performance over the regular GTX 260 products, but the faster clocked Core 216 products, darn it, that’s where value starts kicking in for sure.
Read the complete review here: EVGA GeForce GTX 260 Core 216 Superclocked review.
More news about GTX 260: GeForce GTX 260 @ Geeks3D
The Open Asset Import library, or ASSIMP in short, is a C++ library which loads game-relevant 3D scene data from various file formats and returns it in a common in-memory structure. The library also offers several post processing steps commonly used in realtime 3D rendering which can be applied to the imported data. Assimp supports the following file formats: .3ds, .ase, .obj, .ms3d, .ply, .dxf, .nff, .lwo, .smd, .vta, .mdl, .md2, .md3, .md5, .mdc, .mdr, .x, .mdl, .hmp.
Assimp’s homepage: assimp.sourceforge.net