Notepad++ is a free source code editor and Notepad replacement, which supports several programming languages, running under the MS Windows environment.This project, based on the Scintilla edit component (a very powerful editor component), written in C++ with pure win32 api and STL (that ensures the higher execution speed and smaller size of the program), is under the GPL Licence.
– Notepad++ homepage.
After demonstrating beta drivers featuring GPU-accelerated physics on 3DMark Vantage and Unreal Tournament III (GeForce GTX and 9800 boards), Nvidia is getting ready to release the official Windows driver.
This driver will support PhysX acceleration on all capable GeForce 8, 9 and GTX cards, while carrying Microsoft’s WHQL certificate. More importantly, the new ForceWare driver is expanding PhysX support to all currently available PhysX titles on the market, including Ghost Recon 2: Advanced Warfighter, Warmonger and Cell Factor: Revolution.
Read more: HERE
Guru3D has tested the NVIDIA GeForce 9800 GTX+ in SLI.
Read the complete review HERE.
So then, for roughly 350 EUR / 400 USD you get to play around with a grand amount of performance, there’s just no denying that. In retrospective two of these cards will beat the GeForce GTX 280, pretty easily actually
When we purely focus at the 9800 GTX+ SLi scaling, we then see that after 1600×1200 SLI kicks in very well. In the situations where you get really GPU bound you’ll notice your performance nearly doubly up, and that’s just very decent performance. But that is the denominator in the back of my mind, you need to play your games above a resolution of 1600×1200 for SLi to kick in hard and to be able to witness that return of your investment. Well, that or playing Crysis actually 🙂
TweakTown checks out performance under XP and Vista of the latest Catalyst graphics drvers for Radeon based graphics cards.
Read the analysis HERE.
While the new drivers don’t offer massive performance gains or anything like that, there are a number of nice little bumps on offer here today. With the fixes implemented in the driver, they’re a good upgrade for most users.
Here is a nice article splitted in 3 parts about how a GPU works. It’s worth the jump!
How the GPU works: Part 1
How the GPU works: Part 2
How the GPU works: Part 3
Following up his popular recent article, Neversoft co-founder Mick West explains the technical details – including source code – of creating dynamic fluid systems such as smoke for video games.
Read the part 2 HERE.
NVIDIA’s latest graphics cards and chips throw down the gauntlet to Intel and AMD. Go behind the scenes with this guide to the big technologies including PhysX, CUDA, and games like Far Cry 2 and S.T.A.L.K.E.R Clear Sky.
Read the complete article HERE.
Similar to DirectX 10, DirectX 11 will be available only on Windows Vista and future versions of Microsoft’s operating system. DirectX 11 will add new compute shader technology that Microsoft says will allow GPUs to be used “for more than just 3D graphics,” allowing developers to utilize video cards as parallel processors.
DirectX 11 will support tessellation, a feature which can potentially assist developers in making models appear smoother when seen up close. Multi-threaded resource handling is also incorporated, making it easier for games to utilize multi-core processors in a user’s machine.
– DirectX 11 preliminary details emerges in Gamefest
– Microsoft: DirectX 11 To Use GPU For Parallel Processing
Here is the list of OpenGL extensions supported by Catalyst 8.7 drivers for the Radeon HD 3870 under Windows Vista SP1 64-bit.
Catalyst 8.7 bring 3 new extensions:
Graphics card used: Radeon HD 3870
– Operating System: Windows Vista SP1 64-bit
– Drivers Version: 8.512.0.0 – Catalyst 08.7
– ATI Catalyst Version String: 08.7
– ATI Catalyst Release Version String: 8.512-080703a-066914C-ATI
– OpenGL Version: 2.1.7769 Release
– OpenGL Renderer: ATI Radeon HD 3870
– GLSL (OpenGL Shading Language) Version: 1.20
OpenGL Extensions: 105 extensions
The extensions exposed by the old Catalyst drivers are HERE.
You can use GPU Caps Viewer to retrieve the list of extensions of your graphics card.
ATI/AMD released a new version of their Catalyst graphics drivers for all Radeon-based graphics cards.
Catalyst 8.7 introduces the following new features:
- Catalyst Control Center: Information Center enhancements: full Hardware information will be shown for each physical graphics accelerator installed in the system.
- This release of ATI Catalyst Linux introduces preview support for the following new operating systems: Ubuntu 8.04 production support and SLED 10 sp2 production support.
– Catalyst 8.7 WinXP 32-bit
– Catalyst 8.7 WinXP 64-bit
– Catalyst 8.7 Vista 32-bit
– Catalyst 8.7 Vista 64-bit
Stay tuned, I’ll update shortly the OpenGL extensions list.
AMD’s new ATI Radeon HD 4800 series provides shader powered antialiasing features!The guys at [H]ardOCP examine in-game IQ and AA scaling. They’ve got all the information on using the Edge-detect Custom Filtering AA and what it will do for you in-game. If you are not sure how to best leverage your new 4870 or 4850 video cards, read the complete article HERE.
NVIDIA has updated the Shader Library that comes with FX Composer. Almost every effect file has been updated and rewritten, and new shaders added such as Post God Rays.
– NVIDIA Shader Library Homepage
The new ATI’s flagship graphics card previewed at Guru3D. The Radeon HD 4870 X2 is based on the R700 GPU (actually two RV770). Like the GeForce GTX 280, the Radeon HD 4870 X2 uses one 6-pin PCIe power connector and one 8-pin connector.
Read the complete preview HERE.
– Radeon HD 4870 X2 Preview @ pcper.com
– R700: First previews of the HD 4870 X2 @ pcghx.com
Futuremark has now decided to update its Hall of Fame to exclude all results using PhysX on a GPU, simply because this was not how they intended it to work.
With NVIDIA releasing their GeForce PhysX drivers, users of the PhysX accelerating GeForce cards were at an advantage over their Radeon counterparts, reason being that in a certain CPU test routine of the 3DMark Vantage benchmark, the physics processing abilities of the computer are tested, and since the physics API used happens to be PhysX, users of GeForce get higher scores despite not having a physics processor device such as an Ageia PhysX card. This differs from a real-life scenario where a GeForce accelerator does both graphics and physics and the overhead of physics processing affects the graphics processing abilities.
Gamestudio/A7, the easy all-in-the-box game development system, announces the release of version 7.10.
Gamestudio homepage: www.3dgamestudio.com
Gamestudio is not a game engine, not a game editor, and not a game programming language. It’s all of them together. It contains all necessary tools for creating commercial-quality 3D or 2D games or realtime graphics applications right out of the box. It comes with a state-of-the-art 3D and 2D game engine, a level editor, a model and terrain editor, the lite-C script language with compiler, editor, and debugger, as well as thousands of ready-to-use elements, such as models, level prefabs or textures.
It seems AMD/ATI really want to support the porting of PhysX on Radeon:
“We think that it is great that people continue to use our products in creative ways.”
When we’ve spoken to AMD it doesn’t seem like that AMD doesn’t want this to happen, on the opposite, anything that could add more value to the already affordable Radeon HD 4800 series is a plus.
German Radeon user Tiesie have posted some Infra-red photo of his/her HD 4870 with Arctic Cooling Accelero S1. The sticker part is hot and keeping the reference red cooler base is no help for cooling. All these shots have been taken after 10~20min of FurMark.
I wonder if Tiesie has used FurMark in Xtreme Burning mode (currently command line but soon in the startup dialog box) or in standard mode…