This article is available in french only. It talks about the struggle between CPUs and GPUs.
L’année écoulée a vu poindre les prémices d’une guerre technologique et commerciale qui va prendre une importance grandissante dans les années à venir : la guerre entre les GPU et les CPU. De simples afficheurs de triangles texturés en 1995, les cartes graphiques munies de GPU sont devenues des sortes d’énormes DSP bientôt composées d’un milliard de transistors, délivrant des performances approchant bientôt le téraFLOPS. La répartition des tâches semblait jusqu’ici bien déterminée entre le CPU, dévolu aux tâches de gestion et de décision, et le GPU se chargeant du calcul brut, en particulier graphique. Mais les quelques acteurs du marché ont récemment amorcé des mouvements les préparant à dépasser leurs frontières traditionnelles.
The ATI FireGL V8600 is currently AMD’s second fastest FireGL high-end workstation graphics card, which supports OpenGL 2.1. People at Phoronix have reviewed the card and benchmarked it under GNU/Linux and Windows.
Every few months Valve runs a hardware survey on Steam. The survey collects data about what kinds of computer hardware and system software you’re using, and the results get sent to Steam. The survey is incredibly helpful for game developers in that it ensures that they’re making good decisions about what kinds of technology investments to make, and also gives people a way to compare their own current hardware setup to that of the community as a whole.
LightWave v9.3.1 Trial Edition is now available. The LightWave® v9 Trial Edition is designed to provide everyone interested in 3D software and LightWave in particular an opportunity to fully experience the latest version of NewTek’s Emmy award-winning 3D application.
Celestial Impact is a team based multiplayer first person shooter (FPS) set in space on an asteroid with spherical gravity. What makes this FPS really special is that the landscape is fully deformable in all directions.
Extreme Loading is a ground-breaking technology that was originally developed by engineers and scientists for the analysis and simulation of material separation and structural collapse. This proprietary technology spans physical and special effects capabilities for producing everything from unprecedented previsualizations to post production computer generated imagery (CGI) closer to reality than any cinematic technology in use today.
Many people would like to think that video game testing is all fun and games, and the only qualification you’ll need is a passion to play. Although a passion for playing video and computer games is a must, there are other qualities that a person must have to become a game tester. Video and computer game testing is not just fun and games. Like any job, it requires dedication, hard work and some related skills, not just aptitude in playing video games. If you really are interested in becoming a video game tester, then read on.
To be a good game tester some background on programming is a must. After all, how can you work with the game producers and programmers if you don’t understand what they are talking about, right?