[English]Virtual Running 3D[/English][French]Créez votre avatar 3D en ligne[/French]

Here is an app that makes it possible to create your virtual double from two pictures and make it running into real environments.

More information HERE.

Voici une application qui permet de créer son double virtuel a partir de 2 photos et de faire courir son double virtuel dans des décors réels.

Plus d’information ICI.

-source: email-

The Future – According to NVIDIA

NVIDIA is seeing as “the future of computing” – basically more GPGPU usage (i.e. the use of the graphics chip to process regular programs) and the co-existence of “competing” technologies like ray tracing and rasterization.

During the whole Editor’s Day nVidia repeated ad nauseum how marvelous GPGPU is, showing several examples of applications where performance increased monstrously by the use of this technique.

As for the rasterization vs. ray tracing battle, nVidia is seeing the co-existence of both technologies in the future, as ray tracing is in fact a better technology for some applications, but worse for others.

Read full article HERE.

AMD focusing on multi-GPUs for future graphics cards

ATI plans to focus their efforts on developing smaller, more energy efficient GPUs for the mainstream market, and then integrating multiple chips into one card for the high-end crowd.

We took two chips and put it on one board (X2). By doing that we have a smaller chip that is much more power efficient.

We believe this is a much stronger strategy than going for a huge, monolithic chip that is very expensive and eats a lot of power and really can only be used for a small portion of the market.

-source: firingsquad.com-
-source: news.cnet.com-

NVIDIA GeForce GTX 260 and 280 Specs

Here are the rumoured specifications of NVIDIA’s GeForce GTX 200 series.

GeForce GTX 280: 602MHz GPU, 240 shaders, 32 ROPs, 80 texture units, 1296MHz shader processors, 1107MHz memory, 1GB memory, 512-bit memory bus, 141.7GB/s memory bandwidth, 48.2 billion/s texture fill rate, 236 W power consumption.

GeForce GTX 260: 576MHz, 191 shaders, 24 ROPs, 24 texture units, 1242MHz shader processors, 999MHz memory, 896MB memory, 448-bit memory bus, 111.9GB/s memory bandwidth, 36.9 billion/sec texture fill rate, 182 W power consumption.

-source: DV Hardware-
-source: PC INpact-

GLC_Player 1.5.0 Released

GLC_Player 1.5.0 : an Open Source software used to view 3d models (OBJ Format) and to navigate easily in these models.

New Features :
* Add Mac OS X 10.5 version.
* Better .obj and .mtl file support.
* Transparency Support.
* If a obj file contains several objects, a mesh is create for each object.
* Possibility to save opened models in an Album.
* 2 sided lighting support.
* Display and edit camera properties.
* Display selected mesh properties.
* Add the possibility to hide an object.
* Reframe on selection with double click.
* Adapt moving motion speed according to current fps.
* Possibility to modify scene lighting.

Download: www.glc-player.net


Catalyst 8.5: OpenGL Extensions

Voici la liste des extensions OpenGL supportées par les pilotes Catalyst 8.5.
Here is the list of OpenGL extensions supported by Catalyst 8.5 drivers.

Il y a 7 nouvelles extensions:
– GL_AMDX_vertex_shader_tessellator
– GL_EXT_framebuffer_blit
– GL_EXT_framebuffer_multisample
– GL_EXT_texture_shared_exponent
– WGL_EXT_pixel_format_packed_float
– GL_EXT_packed_float
– GL_ARB_half_float_pixel
Carte graphique utilisée: Radeon HD 3870

There are 7 new extensions:
– GL_AMDX_vertex_shader_tessellator
– GL_EXT_framebuffer_blit
– GL_EXT_framebuffer_multisample
– GL_EXT_texture_shared_exponent
– WGL_EXT_pixel_format_packed_float
– GL_EXT_packed_float
– GL_ARB_half_float_pixel

Graphics card used: Radeon HD 3870
– Operating System: Windows XP SP2 32-bit
– Drivers Version: 8.493.0.0 – Catalyst 08.5
– ATI Catalyst Version String: 08.5
– ATI Catalyst Release Version String: 8.493-080512a-063030C-ATI
– OpenGL Version: 2.1.7537 Release
– GLSL (OpenGL Shading Language) Version: 1.20

OpenGL Extensions: 103 extensions

» Read more

Video Card Testing Methodology

TheTechLounge explains how video cards reviews are done: benchmarking systems, hardware and software used.

Sometimes the photos don’t tell all, so it gets a description. But we all have swanky cameras and will use any excuse to use them. Outside of disasters, like when my office was struck by lightning (seriously!) we’ll use photos that we’ve taken of the hardware we’re testing–unless they suck and the manufacturer’s are super-sexy.

Read the full article HERE

GPU-Z v0.2.2

The new version of GPU-Z is out. GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

* Added support for variants of i945G, Q35, G31/G33, G84, G92, G96, GT200, G86M, G84M, C79
* Improved RV770 and GT200 detection code
* Updated NVIDIA temperature reading code
* Fixed updater getting stuck during refresh
* CrossFire on Vista64 now reported with note “unsure”, instead of just “unknown”
* Added mini graph to sensors
* Screenshots are uploaded as PNG now
* Added crash report error handler
* Updated G70 number of ROPs
* Added PCI Vendor Point of View
* Improved S3 Chrome 400, S20, S18 and S8 detection

GPU-Z 0.2.2 Download

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