iChill GeForce 9600 GT ZEROtherm Hurricane
Categories: Graphics Cards Tags: cooler, geforce 9600 gt, graphics card, hurricane, review, zerotherm
Guru3D has reviewed Inno3D’s iChill GeForce 9600 GT with the ZEROtherm Hurricane cooler.
Read the full review HERE

The Verdict:
Much like any other GeForce 9600 GT this product offers a lot of value for the money you have to pay for it.And once you pop it into your PC, you’ll notice that sheer silence and formidable cooling that the ZEROtherm cooler offers.
First off although this cooler is fantastic it eats up an insane three PCI slots which is just impractical. As a result you’ll have less connectivity in the PC and you definitely can forget about partnering two of these cards up in SLI.
Despite of this small error in judgment on Inno3D’s behalf, this product remains one of the best 9600 GT money can buy.
GPUs deliver mammogram-like breast scans in 20 minutes
Categories: Graphics Cards Tags: 3d image, geforce 8, gpu, mammogram
Taking annual mammograms is generally recommended for women with an age of 35 years and above. But these radiology procedures are inconvenient and can actually be painful, since the breast needs to be squeezed between two metal plates. TechniScan has developed a new method to scan a breast – a method that is based on the processing capability of GPUs to deliver 3D images, which could replace traditional mammograms one day. It is a fascinating example how we can take advantage of the enormous progress in technology to save lives.
Read the rest of the article HERE
The computer system uses four GeForce 8-series graphics cards to produce coronal image slices of the breast that will be exported in DICOM 3.0 format as well as full 3D views of a breast. TechniScan says that it takes just 20 minutes to render the images, compared to several hours that would be required on a CPU.
NVIDIA ForceWare 175.80 driver leaked
Categories: Drivers, Forceware Tags: Forceware, graphics driver, NVIDIA
xfastest.com disclosed the nvidia’s new beta drivers of 175.80. The drivers support overall nvidia products and imrpove the 3dmark vantange and fixed some bugs.
Download: xfastest.com forum

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NVIDIA to partner with NaturalMotion to pair PhysX with Morpheme
Categories: NVIDIA PhysX Tags: morphene, natural motion, NVIDIA, physx
Following Nvidia’s acquisition of PhysX developer Ageia, the company is set to announce a partnership with NaturalMotion that will pair the PhysX physics engine with NaturalMotion’s Morpheme animation engine, starting from the Morpheme 2.0 release, currently planned for August of this year.
Read full article HERE.

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[English]Virtual Running 3D[/English][French]Créez votre avatar 3D en ligne[/French]
Categories: 3D Tags: 3d, virtual running
[English]
Here is an app that makes it possible to create your virtual double from two pictures and make it running into real environments.
More information HERE.
[/English]
[French]
Voici une application qui permet de créer son double virtuel a partir de 2 photos et de faire courir son double virtuel dans des décors réels.
Plus d’information ICI.
[/French]

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GT200 and RV770 specifications
Categories: Graphics Cards Tags: gpu, gt200, rv770, specification

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ASUS EN9600GT Matrix – Hybrid Cooling
Categories: Graphics Cards Tags: geforce 9600 gt, hybrid cooling
The cooler consists of a large aluminum heatsink with heatpipes, which will be enough to keep the card cool when watching movies or doing less stressful tasks, but in case you do want to game a bit, there’s also a fan that will kick in when the temperatures rise. Besides all of this, ASUS has spent some time designing the cooler, giving it a sleek and clean look.

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GeForce 9800 GTX Reviews Roundup
Categories: Graphics Cards Tags: geforce 9800 gtx
NVIDIA GeForce 9800 GTX reviews:
- ASUS GeForce 9800 GTX @ ThinkComputers.org
- Club 3D GeForce 9800 GTX @ hardware-mag.de
- XFX 9800 GTX @ i4u.com
- XFX GeForce 9800 GTX Black Edition @ motherboards.org

The Future – According to NVIDIA
Categories: Graphics Cards, Industry News, Programming Tags: gpgpu, NVIDIA, rasterization, ray tracing
NVIDIA is seeing as “the future of computing” – basically more GPGPU usage (i.e. the use of the graphics chip to process regular programs) and the co-existence of “competing” technologies like ray tracing and rasterization.
During the whole Editor’s Day nVidia repeated ad nauseum how marvelous GPGPU is, showing several examples of applications where performance increased monstrously by the use of this technique.
As for the rasterization vs. ray tracing battle, nVidia is seeing the co-existence of both technologies in the future, as ray tracing is in fact a better technology for some applications, but worse for others.
Read full article HERE.

GPU Gems 2 Online: Shading, Lighting, and Shadows
Categories: Books, Microsoft DirectX, OpenGL, Programming Tags: gpu gems, lighting, NVIDIA, shading, shadow

Read more…
AMD focusing on multi-GPUs for future graphics cards
Categories: Graphics Cards Tags: AMD, ATI, chip, gpu
ATI plans to focus their efforts on developing smaller, more energy efficient GPUs for the mainstream market, and then integrating multiple chips into one card for the high-end crowd.
We took two chips and put it on one board (X2). By doing that we have a smaller chip that is much more power efficient.
We believe this is a much stronger strategy than going for a huge, monolithic chip that is very expensive and eats a lot of power and really can only be used for a small portion of the market.
NVIDIA GeForce GTX 260 and 280 Specs
Categories: Graphics Cards Tags: geforce gtx 260, geforce gtx 280, specifications
Here are the rumoured specifications of NVIDIA’s GeForce GTX 200 series.
GeForce GTX 280: 602MHz GPU, 240 shaders, 32 ROPs, 80 texture units, 1296MHz shader processors, 1107MHz memory, 1GB memory, 512-bit memory bus, 141.7GB/s memory bandwidth, 48.2 billion/s texture fill rate, 236 W power consumption.
GeForce GTX 260: 576MHz, 191 shaders, 24 ROPs, 24 texture units, 1242MHz shader processors, 999MHz memory, 896MB memory, 448-bit memory bus, 111.9GB/s memory bandwidth, 36.9 billion/sec texture fill rate, 182 W power consumption.
GLC_Player 1.5.0 Released
GLC_Player 1.5.0 : an Open Source software used to view 3d models (OBJ Format) and to navigate easily in these models.
New Features :
* Add Mac OS X 10.5 version.
* Better .obj and .mtl file support.
* Transparency Support.
* If a obj file contains several objects, a mesh is create for each object.
* Possibility to save opened models in an Album.
* 2 sided lighting support.
* Display and edit camera properties.
* Display selected mesh properties.
* Add the possibility to hide an object.
* Reframe on selection with double click.
* Adapt moving motion speed according to current fps.
* Possibility to modify scene lighting.
Download: www.glc-player.net

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