* Fixed NVIDIA GeForce GTX 260/280 (GT200) support. Everything is working and tested now
* Removed bogus 190°C PCB temp sensor on various NVIDIA cards
* Added fan speed monitoring for NVIDIA
* Fixed crash when switching devices during sensor refresh
* Fixed ROP/Shader count on NVIDIA G72
* Fixed graphs spilling over their client area
* Fixed a number of other rare crashes
* NVIDIA device ID 0x00F3 now correctly recognized as NV43
* Improved crash reporting module
Unreal Engine 3 is the dominant game engine in the next-gen marketplace – but what’s in the future for it and its creator Epic Games? Gamasutra talks in-depth to Epic VP Mark Rein on Unreal Tournament III, engine licensing, and the state of the market.
NVIDIA announced NVIDIA Gelato Pro 2.2 rendering software, the Company’s advanced GPU-accelerated rendering software for professionals, is available as a no-cost download at gelatozone. Well suited for rendering of 3D digital content and design, Gelato Pro software now replaces the basic version of Gelato software, which was previously available directly from NVIDIA.
ShaderMap CL is a free command-line tool for converting textures and photos to normal maps, height maps, specular, and dudv maps. It is useful to convert large sets of textures using Windows batch scripts. ShaderMap CL is free for non-commercial use. A commercial version is available for $19.95 and includes a graphical user interface and version updates.
Researchers at the University of Antwerp in Belgium have created a new supercomputer with standard gaming hardware. The system uses four NVIDIA GeForce 9800 GX2 graphics cards, it costs less than 4000EUR to build and thanks to NVIDIA’s CUDA technology it delivers roughly the same performance as a supercomputer cluster consisting of hundreds of PCs!
The guys explain the eight NVIDIA GPUs deliver the same performance as more than 300 Intel Core 2 Duo 2.4GHz processors.
Another interesting note is that this system doesn’t need SLI, their application uses the NVIDIA CUDA programming model which makes all eight GPUs work in parallel.
“With the gaming industry now spending more to develop user interfaces than the Pentagon, the Army has begun putting all that R&D to good use in weaponry and training. Reversing the traditional role of games attempting to simulate real life killing machines, it is now the weapons makers using gaming technology to make their products more effective.”
We already knew NVIDIA is going to heavily promote the HD movie transcoding capabilities of its GPUs through CUDA but here are some very specific numbers. According to the slide it takes a 1.6GHz dual-core CPU 10 hours and 22 minutes to encode a 2 hour long HD movie while a 3GHz quad-core processor finishes the job in 5 hours in 33 minutes.
The same 1.6GHz dual-core system with a GeForce 9600 GT will be able to complete the job in only 49 minutes! That’s more than 12x as fast and the GeForce 9600 GT isn’t even a high-end part. I can imagine that faster GPUs like the upcoming GeForce GTX 280 will be able to do it much faster.
AMD has just released a new Catalyst driver for Radeon graphics cards – TweakTown checks out performance under XP and Vista.
Read the article HERE.
While there were some performance increases promised, we didn’t really see much across the board. Crysis performance actually took a bit of a hit with the HD 3870 X2. We wouldn’t be in a huge hurry to upgrade to the latest set of drivers unless there were some fixes in the release notes for you.
Responsiveness is something that can make or break a game at first impression. This is especially true in reviews where a game with poor responsiveness will be described as being “sluggish”, “unresponsive”, “floaty” or “sloppy”. A better game might be referred to as “tight” or “responsive”. There are several factors that contribute to perceived responsiveness. This article looks at some of them from a programmer’s perspective, and offers some routes to making your game more responsive.
Early last month Nvidia released the GeForce 9800 GTX which today stands as the fastest single GPU graphics card money can buy. However, after almost sixty days of its release and with an eventual appearance of next-generation cards from both ATI and Nvidia, few manufacturers seem to be making pronounced efforts on modifying or improving the original Nvidia reference design.
That is until TechSpot received the iChiLL 9800 GTX Accelero Xtreme from Inno3D, which features a mammoth heatsink that is cooled by no less than three fans.
Guru3D has reviewed Inno3D’s iChill GeForce 9600 GT with the ZEROtherm Hurricane cooler.
Read the full review HERE
Much like any other GeForce 9600 GT this product offers a lot of value for the money you have to pay for it.
And once you pop it into your PC, you’ll notice that sheer silence and formidable cooling that the ZEROtherm cooler offers.
First off although this cooler is fantastic it eats up an insane three PCI slots which is just impractical. As a result you’ll have less connectivity in the PC and you definitely can forget about partnering two of these cards up in SLI.
Despite of this small error in judgment on Inno3D’s behalf, this product remains one of the best 9600 GT money can buy.
Taking annual mammograms is generally recommended for women with an age of 35 years and above. But these radiology procedures are inconvenient and can actually be painful, since the breast needs to be squeezed between two metal plates. TechniScan has developed a new method to scan a breast – a method that is based on the processing capability of GPUs to deliver 3D images, which could replace traditional mammograms one day. It is a fascinating example how we can take advantage of the enormous progress in technology to save lives.
The computer system uses four GeForce 8-series graphics cards to produce coronal image slices of the breast that will be exported in DICOM 3.0 format as well as full 3D views of a breast. TechniScan says that it takes just 20 minutes to render the images, compared to several hours that would be required on a CPU.
Following Nvidia’s acquisition of PhysX developer Ageia, the company is set to announce a partnership with NaturalMotion that will pair the PhysX physics engine with NaturalMotion’s Morpheme animation engine, starting from the Morpheme 2.0 release, currently planned for August of this year.